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Even at inhuman speed, Real counter > Backdrop real would be a 3f grab at best, which means just doing it fast is enough to combo into it, but inputting it as just b,qcb,f,P, qcb,hcf,P or qcbx2,f+P makes real counter and its follow-up come out instantly giving Mary an actual 1f grab to use in neutral as well.You can use the Real Counter as an anti-air, reversal or as a counter move, then use this command throw to punish the opponent. This is the 1f command throw follow up during the counter stance.But she does have a brief recovery period when the invincibility is over. Mary is completely invincible during this stance.Counters only attacks that aim at Mary's mid-section, either highs or lows.* This follow-up makes Mary perform a head scissors leg throw and causes them to land a half-screen distance away. The light kick version has a shorter height than the heavy kick version. Can be used as an anti-air and a reversal. Mary rises up off the ground with a kick.Mary performs the Spin Fall attack on the fallen opponent.The opponent lands a half screen distance away. * Mary grabs and snaps the opponent's leg * Hard knockdown Punishable if the opponent blocks the slide up-close. Both versions can combo from her command normals b/f+A or b/f+B. The light kick (B) travels half screen distance and hits low, while the heavy kick (D) travels 3/4ths screen distance and only hits low near the end. Comes out fast and is active for a while. Mary baseball slides towards the opponent.If the Spin Fall hits, this follow-up will make Mary command grab the opponent for a hard knockdown.Can be used to evade some low height projectiles. Mary front flips towards the opponent, hitting them with her heel.great combo filler (distance dependent).Has lower body invincibility before it hits.Great combo filler (if done after cl.C, cr.C, cl.D).
#The king of fighters 2002 plus free#
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D is an axe kick, hitbox starts above head, good for stopping jumps when used as a frame trap. 2nd hit is cancel-able into specials and supers. 1st hit is cancel-able into specials, supers, command normals. C is a 2 hit normal, hits above her head. B hits low, chain-able to all A and B ground normals, if done as a meaty, can link into cl.C
#The king of fighters 2002 plus plus#
A is chain-able to all A and B ground normals, plus on block Note: You can shortcut the end as b~f+D > qcf+A, A, b, (C) dp+B(1), C.Note: You can only use b~f,b,f+BD when under 30% HP and you can do it as b,f,b,f+BD.Note: You can do b~f+D as b,f+D, no charge, and the SC as dp+B(1), (SC) hcb+C or f,qcf+B(1), (SC) qcb+C.Note: qcf+K has better oki and qcf+P>u+D does more damage and carry.